Feb 09, 2007, 07:30 AM // 07:30
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#21
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Always bring a rez when doing anything with other players. I ragequit when people other than the monks dont bring a rez. Its very rude, like "my ice spikes is more important than having you alive". other than that most of the advise here is pretty good.
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Feb 09, 2007, 07:48 AM // 07:48
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#22
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Phades
Considering SF was aoe and stacked very well with other elementalists and was sustainable it put it above the *theoretical* lightning strike spam in Why Nuking Sucks without including the burning damage or any other attack skills if observed within each 5s window. Which also puts it above the frenzy IAS of axe as well.
Seriously read the thread and try to understand what the recharges are(cast times, aftercast times, etc), the difference between spike and averaged dps, and how exactly why nuking sucks in addition to why other nukes are below SF in overal damage.
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I have read that thread before...and....no...I could rant on about it for a long time...it's just utter crap. Perhaps when quoting me you should have also quoted what I quoted. Jesh said "Elementalists that don't use SF do bad damage".
Define "Bad Damage"...
Quote:
Originally Posted by Coloneh
Always bring a rez when doing anything with other players. I ragequit when people other than the monks dont bring a rez. Its very rude, like "my ice spikes is more important than having you alive". other than that most of the advise here is pretty good.
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Frankly if you have that attitude then I'm glad that 90% of the time I play with henchmen.
Quote:
Originally Posted by Thom Bangalter
Quote:
Originally Posted by Razorwood
So you're saying every ele should go E/Mo??
"Guys i'm going to be useless for most of this mission but don't worry I can res you nice and quick when you die..."
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Huh? you're using memser skills?
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Eh? NO. He's referring to Glyph of Sacrifice + Resurrection Chant. Noone said anything about Mesmers.
Last edited by Cebe; Feb 09, 2007 at 07:53 AM // 07:53..
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Feb 09, 2007, 08:42 AM // 08:42
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#23
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Furnace Stoker
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Quote:
Originally Posted by Ichigo724
[skill]Elemental Flame[/skill][skill]Shatterstone[/skill][skill]Vapor Blade[/skill][skill]Steam[/skill][skill]Glyph of Lesser Energy[/skill][skill]Water Attunement[/skill][skill]Aura of Restoration[/skill][skill]Resurrection Signet[/skill]
vid
You can replace vapor blade by [skill]Freezing Gust[/skill] and res sig with a hard res.
Funfunfun.
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I love this build, but I take freezing gust over aura of res.
Ive currently been running this in RA:
[skill]Water Trident[/skill][skill]Icy Prism[/skill][skill]Shard Storm[/skill][skill]Deep Freeze[/skill][skill]Rust[/skill][skill]Glyph of lesser energy[/skill][skill]water attunement[/skill][skill]resurrection signet[/skill]
And yes, rust is now uber with 2 second recharge on Icy Prism, i manage to disable 2 res sigs on most rounds and any wammo with healing sig just get snared, knockdown, and 'omg wheres my uber healing sig gone'?
There is nothing boring or bad about searing flames, other then the fact that so many players overlook the possibility of other skills like these and think that searing flames is better then everything else when it isnt.
Last edited by bhavv; Feb 09, 2007 at 08:45 AM // 08:45..
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Feb 09, 2007, 09:03 AM // 09:03
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#24
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Searing Flames isn't all that good outside of big packs of Searing Flames eles now. It's still acceptable with 3+ SF dudes, but as one guy, blah.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 09, 2007, 09:14 AM // 09:14
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#25
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Furnace Stoker
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Actually, searing flames is my skill of choice on my 5 man fow nuker. So much to the point that I dont let any elly join that doesnt have it.
Searing flames has its uses. So does water, air, earth and ether prodigy.
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Feb 09, 2007, 06:30 PM // 18:30
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#26
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Jungle Guide
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
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Water is not so great in PvE, but in PvP it definitely has uses. Deep Freeze is used more by eles that aren't specced very high in Water, since the duration is always 10 sec. Freezing Gust is probably a better choice for most water eles.
Water is good on a support E/Mo as well.
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Feb 09, 2007, 08:07 PM // 20:07
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#27
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Desert Nomad
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Quote:
Originally Posted by Celestial Beaver
I have read that thread before...and....no...I could rant on about it for a long time...it's just utter crap.
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Debunk his math instead of ranting your opinion. The numbers are right, barring the flare buff. The thing is, you simply cant do that, so you really shouldnt attempt to base your arguement solely on opinion.
Quote:
Originally Posted by Celestial Beaver
Perhaps when quoting me you should have also quoted what I quoted. Jesh said "Elementalists that don't use SF do bad damage".
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Considering rits do better damage than eles, including SF eles for less cost, i really do not understand your arguement other than you are just trying to argue. The only thing you could even attempt to pigeonhole would be sustained AOE, which can have questionable application due to positioning and the target struck.
Quote:
Originally Posted by Celestial Beaver
Define "Bad Damage"...
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Less than warrior auto attack when compared in a vaccume for a similar cost.
There is a massive difference in using something for the damage and using something for its effect. Trying to just use eles for their damage is a test of frustration typically, while they shine with their other effects.
Last edited by Phades; Feb 09, 2007 at 08:15 PM // 20:15..
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Feb 10, 2007, 01:40 AM // 01:40
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#28
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Do you still like solitary Searing Flames guys after last weekend's update? I liked them before that update, but after the hits to SF and Glowing Gaze I no longer think they're anything to get excited about as singletons. Half the triggers out of Searing Flames, with only half the usage of Glowing Gaze (due to weak synergy in the durations and recharges) have left the character significantly weaker on their own. I still like Searing Flames Eles in packs of 3 or more in PvE, where the nerfs aren't felt nearly as much, but if you only have one Ele I'd rather stick other elites on him.
As mentioned, pound for pound caster damage is weaker than physical damage. It still has value for other reasons - not requiring LoS or melee range, immunity to block/evade/miss, etc - but really isn't worth it in a straight slugfest. Elementalist damage, with the right tools, can approach or even surpass Warrior damage - but Warriors are going to be stocked with knockdowns, interrupts, and other utility skills while that Ele is going to have nothing but DDs and the energy to pay for them. It's hard to compete with a physical when they don't have to devote skill slots or energy to achieve respectable DPS.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 10, 2007, 08:16 AM // 08:16
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#29
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Desert Nomad
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The solitary SF guy is fair, but its not the near no damage HP spammer either. There really isnt a Does Damage eliete that i really want to take in pve as a ele, but playing around with water trident in pvp can be fun in a good "team" environment. I really do not like the GG change and just shrug about the SF change as it didnt affect the "problem" situation of stacking the eles. SF needed a different mechanic really and glowing gaze/earth version (i forget) really could have used a buff instead to the essence strike level since they do inferior damage.
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Feb 10, 2007, 09:14 AM // 09:14
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#30
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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I was never personally into SF much anyway, especially in pvp (which incidentally, stopped me being able enter HA pugs, much to my annoyance) though the damage was respectable. I'd much rather run a water or earth/warder ele, even air. Even more so now since the nerf.
PvE terms, the nerf wasn't so bad. In all honesty the burning seemed to do more than the direct damage anyway (in high-end areas). Unless you stacked eles. In this respect, a drop in damage would probably have been better than a drop in burning duration.
Incidentally, has anyone found the Evade/block change disrupt the way you use wards? I have personally found I now need to pack Stability or 'miss' hexes nowadays to keep the warriors in check. Most annoying ^_^. I'm just glad Warriors Cunning didn't get buffed, it would literally be chaos if they made it a stance for example...
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Feb 10, 2007, 01:57 PM // 13:57
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#31
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Ascalonian Squire
Join Date: Mar 2006
Location: California
Guild: Scars Meadows [SMS]
Profession: E/
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I haven't actually noticed much of a difference in ward use. I just played RA with a couple of wards yesterday and it worked very well.
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Feb 10, 2007, 11:37 PM // 23:37
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#32
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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Quote:
Originally Posted by Ensign
As mentioned, pound for pound caster damage is weaker than physical damage. It still has value for other reasons - not requiring LoS or melee range, immunity to block/evade/miss, etc - but really isn't worth it in a straight slugfest. Elementalist damage, with the right tools, can approach or even surpass Warrior damage - but Warriors are going to be stocked with knockdowns, interrupts, and other utility skills while that Ele is going to have nothing but DDs and the energy to pay for them. It's hard to compete with a physical when they don't have to devote skill slots or energy to achieve respectable DPS.
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QFT
Thats exactly what it is. The warrior, theoretically, has that same SF power, however unlike the ele, his skills become easier to use as he applies pressure, however as the ele applies pressure, it gets difficult. In this sense, the warrior doesn't need pressure sustaining skills, like glowing gaze, while the ele does. So what does the warrior get to do? Bring knockdowns, interrupts, cripple, whatever can fit those 3 skills of his bar that he's not using. Meanwhile, the ele is stuck with glowing gaze, fire attunement, and a lowsy 1 extra slot to bring the utility of his choice, assuming he can spec enough attributes into it.
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Feb 11, 2007, 02:48 AM // 02:48
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#33
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Jungle Guide
Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Water eles are my favorite type of elementalist.
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Feb 12, 2007, 09:11 AM // 09:11
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#34
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Phades
Debunk his math instead of ranting your opinion. The numbers are right, barring the flare buff. The thing is, you simply cant do that, so you really shouldnt attempt to base your arguement solely on opinion.
Considering rits do better damage than eles, including SF eles for less cost, i really do not understand your arguement other than you are just trying to argue. The only thing you could even attempt to pigeonhole would be sustained AOE, which can have questionable application due to positioning and the target struck.
Less than warrior auto attack when compared in a vaccume for a similar cost.
There is a massive difference in using something for the damage and using something for its effect. Trying to just use eles for their damage is a test of frustration typically, while they shine with their other effects.
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Yea, now you see, unfortunately most of that is theoretical. What sort of ele only has Lightning Strike on their skillbar? I sure as hell don't cast that...wait a few seconds...cast it again. When I play air I spam air skills as fast as their casting time will allow me.
I decided to have a crack at Battle of Turai's Procession over the weekend. I didn't know what to expect so I went earth and took lots of AoEs. Each time there was a rush of margonites me and the hencies backed off, let them bunch up, then I went in... Dragon's Stomp > Eruption > Sandstorm. The mass of seers and clerics that just stood there were down to about 10% health by the time Devona had managed to run up to them. We're talking 10-20 margonite casters. The numbers coming off were obscene. My warrior couldn't do that sort of damage in that short space of time...hell, Devona only just GOT there before they died.
Ok, so the thread is about water. When I first started playing in Elona I was going through a water phase. I particularly liked the Heket...they were so stupid, and like Margonite, don't run out of AoEs very readily. Deep Freeze > Maelstrom > Feast of Corruption just owned. Ok, maybe FoC is cheating a bit...but my point still stands. (How many warriors have an all-warrior skillbar anyway? given 95% are wammos who *need* mending...that leaves 5%)
And so we move onto Rits. I've already been involved in a discussion about this and as much as people *claim* rits can do more damage I am yet to see it. I have tried, don't get me wrong. I wanted my Rit to be able to out damage my air ele...but it was not happening. The Rits damage could not out-perform my Air Ele...who did doubly the damage of my Rit, minimum.
In short, I still class my Ele as the "Damage Dealer" and, tests and theoretical figures are all well and good, but I am YET to see an instance when most other classes have out-damaged my Ele.
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Feb 12, 2007, 10:10 AM // 10:10
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#35
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Quote:
Originally Posted by jesh
bungusmaximus, generally a blind bot is a E/Mo support character.
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Generally, yes, but when I play one the monk skills are swapped for damage skills. Maybe I shouldn't say 'blindbot' but rather 'whatever-i-feel-like ele with blinding flash' .
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Feb 12, 2007, 07:30 PM // 19:30
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#36
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Frost Gate Guardian
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I ususally use ICE SHACKLE and MAELSTORM combo for my water ele, its nice to own casters, especially to monks.
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Feb 12, 2007, 08:28 PM // 20:28
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#37
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by Celestial Beaver
Yea, now you see, unfortunately most of that is theoretical. What sort of ele only has Lightning Strike on their skillbar? I sure as hell don't cast that...wait a few seconds...cast it again. When I play air I spam air skills as fast as their casting time will allow me.
I decided to have a crack at Battle of Turai's Procession over the weekend. I didn't know what to expect so I went earth and took lots of AoEs. Each time there was a rush of margonites me and the hencies backed off, let them bunch up, then I went in... Dragon's Stomp > Eruption > Sandstorm. The mass of seers and clerics that just stood there were down to about 10% health by the time Devona had managed to run up to them. We're talking 10-20 margonite casters. The numbers coming off were obscene. My warrior couldn't do that sort of damage in that short space of time...hell, Devona only just GOT there before they died.
Ok, so the thread is about water. When I first started playing in Elona I was going through a water phase. I particularly liked the Heket...they were so stupid, and like Margonite, don't run out of AoEs very readily. Deep Freeze > Maelstrom > Feast of Corruption just owned. Ok, maybe FoC is cheating a bit...but my point still stands. (How many warriors have an all-warrior skillbar anyway? given 95% are wammos who *need* mending...that leaves 5%)
And so we move onto Rits. I've already been involved in a discussion about this and as much as people *claim* rits can do more damage I am yet to see it. I have tried, don't get me wrong. I wanted my Rit to be able to out damage my air ele...but it was not happening. The Rits damage could not out-perform my Air Ele...who did doubly the damage of my Rit, minimum.
In short, I still class my Ele as the "Damage Dealer" and, tests and theoretical figures are all well and good, but I am YET to see an instance when most other classes have out-damaged my Ele.
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Elemental damage goes up exponentially based on how many guys you're catching in the AoE. Ensign's numbers are based on hitting one target, because in PvP (and more and more PvE) you're not catching that many people in it.
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Feb 12, 2007, 09:42 PM // 21:42
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#38
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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I didn't actually use AoE damage that much in that article, because it is rather tricky to get DPS numbers off of things that scale so much with how much things bunch up.
At the time of that writing, however, the AoE options available were abysmal, so I don't think it was a big deal. Searing Flames and Sandstorm were the first AoE options that were all that attractive...Searing Flames is still attractive in large packs, but I don't think I'll be using Sandstorm again.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 12, 2007, 10:59 PM // 22:59
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#39
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Quote:
Originally Posted by Ensign
I didn't actually use AoE damage that much in that article, because it is rather tricky to get DPS numbers off of things that scale so much with how much things bunch up.
At the time of that writing, however, the AoE options available were abysmal, so I don't think it was a big deal. Searing Flames and Sandstorm were the first AoE options that were all that attractive...Searing Flames is still attractive in large packs, but I don't think I'll be using Sandstorm again.
Peace,
-CxE
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did you ever figure out how much DPS you raked off of glyph sac+shower?
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Feb 13, 2007, 12:14 AM // 00:14
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#40
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Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
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mark of rodgort works to keep stuff burning with SF, which is ok i guess, but getting abit like http://gw.gamewikis.org/wiki/Build:A...tical_Barrager where your taking a bundle of skills to make 1 skill work. plus its about as interesting as barrage :/
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